If you haven't noticed, there are a lot of card game adaptions of our favorite board games from when we were younger. And it goes to figure that Clue would be among them. Sad to say, but it would have been better for them to not have done it, as this game is not at the same level of fun and entertainment of the board game.
There is an assumption that Clue has been played before, as there is no reason given for figuring out anything, but as in the regular Clue game, you will be trying to figure out which of six individuals committed a crime, with one of six weapons, in one of five rooms. I know what you are thinking: there were six weapons and nine rooms in the board game. They needed to cut some things out so a player wouldn't be holding too many cards.
The card game comes with a selection of cards (go figure) and they are divided up as follows: Case File cards, Evidence cards, Reminder Cards, the Crime card, and not-used-in-the-game-at-all cards.
|Mr. Green, the Rope, the Living Room - brings back memories of when I was young|
|Mr. Green, the Rope, the Living Room - brings back memories of the last picture|
|The first of the un-needed cards. This one is the most useful.|
But how useful is a reminder of rules to an incredibly simple game?
|Maybe it is lined with lead to keep Superman from cheating with his x-ray vision.|
|If you have a shredder, you can shred these cards to make colorful confetti.|
Game play consists of one player asking about any two cards. It could be a suspect and a room, or a weapon and a room, or two weapons, or any other combination of cards. Then, if the player on their left has an Evidence card for either of the two cards, they have to discreetly show that player one matching Evidence card. If no card is shown, the question is then posed to the next player, with the process being repeated until a card is shown or every player has been questioned. Players arrange all of their Case File cards in their hands in such a way as to know which cards are not right, which cards may be right, and which cards are definitely under the crime card. Once you know all three, you need to wait until the start of your turn to make an accusation. Place the three Case file cards that you think are under the crime card face down in front of you. Then, look at the three cards under the crime card. If right, you win. If wrong, you can no longer ask questions, but you still can answer them. Play continues until someone wins.
With all the cards in your hand, matched with the fact that the game only takes about ten minutes to play (and half of that is setting it up), something feels missing when you finish. Like I said earlier, this one should have stayed only a board game.