Friday, July 6, 2012

The Gaming Corner: Clue Suspect


If you haven't noticed, there are a lot of card game adaptions of our favorite board games from when we were younger. And it goes to figure that Clue would be among them. Sad to say, but it would have been better for them to not have done it, as this game is not at the same level of fun and entertainment of the board game.

There is an assumption that Clue has been played before, as there is no reason given for figuring out anything, but as in the regular Clue game, you will be trying to figure out which of six individuals committed a crime, with one of six weapons, in one of five rooms. I know what you are thinking: there were six weapons and nine rooms in the board game. They needed to cut some things out so a player wouldn't be holding too many cards.

The card game comes with a selection of cards (go figure) and they are divided up as follows: Case File cards, Evidence cards, Reminder Cards, the Crime card, and not-used-in-the-game-at-all cards.

Mr. Green, the Rope, the Living Room - brings back memories of when I was young
Case File cards - there are four sets of case file cards. They are exactly identical and each player is given one set when the game starts. Each set contains a card for each suspect, weapon, and room. They are what you will be using to determine who did it, much like the checklist you would use in the actual Clue game.

Mr. Green, the Rope, the Living Room - brings back memories of the last picture
The Evidence cards are similar to the Case File cards in that there is one card for each suspect, weapon, and room but they have a slightly different purpose in the game. During the set up of the game, one suspect, one weapon, and one room card are randomly removed from the Evidence cards. The remainder of the evidence cards are then shuffled and dealt evenly to the players. If there are any extra cards, instead of one or more players getting extra, they are placed face up where all can see them.

The first of the un-needed cards. This one is the most useful.
But how useful is a reminder of rules to an incredibly simple game?
The Reminder cards actually can be used as rule cards if you know how to set up the game. We will cover the rules a little more later.

Maybe it is lined with lead to keep Superman from cheating with his x-ray vision.
The Crime card is placed over the three Evidence cards that are removed at the beginning of the game. Though there is very little point to this card, it stays out of the next category by just a hair.

If you have a shredder, you can shred these cards to make colorful confetti.
The cards that are not used in the game are just that. There is a description card for each of the six suspects and four blank cards. I don't know why they are included as they are totally pointless.

Game play consists of one player asking about any two cards. It could be a suspect and a room, or a weapon and a room, or two weapons, or any other combination of cards. Then, if the player on their left has an Evidence card for either of the two cards, they have to discreetly show that player one matching Evidence card. If no card is shown, the question is then posed to the next player, with the process being repeated until a card is shown or every player has been questioned. Players arrange all of their Case File cards in their hands in such a way as to know which cards are not right, which cards may be right, and which cards are definitely under the crime card. Once you know all three, you need to wait until the start of your turn to make an accusation. Place the three Case file cards that you think are under the crime card face down in front of you. Then, look at the three cards under the crime card. If right, you win. If wrong, you can no longer ask questions, but you still can answer them. Play continues until someone wins.

With all the cards in your hand, matched with the fact that the game only takes about ten minutes to play (and half of that is setting it up), something feels missing when you finish. Like I said earlier, this one should have stayed only a board game.

-Gamer Jason

No comments: