What was she killed with?
Where was she killed?
If you know all three of these, then you are about to win a game of Clue.
In this game for 2 to 6 players, you take the role of a house guest at a party where the host has just been killed. It's your job to play detective and figure out the details.
Clue has undergone a mild revision from the game I played as a kid, and I will only be referring to the rules in the new game. In the new version of Clue, there are six guests whom are all represented by a color: Green, Mustard (Yellow), Peacock (Blue), Plum, Scarlet, and White.
|This is what the back of a rumor card looks like.|
From then on, you travel from room to room, making guesses as to who did it, with what, and in what room (the room you are in). For each guess you make, if the player directly next to you has a rumor card with one of the three guesses on it, he must show it to you. If he doesn't have a card with one of the three guesses, then the player after that must look through his hand and see if he has any of the guesses. This continues until you are either shown a rumor card or all players tell you that they cannot help you.
While playing, you may roll a magnifying glass or move over one of the squares on the board with a magnifying glass on it. When you do, you must draw an Intrigue card. There are two types of these cards: a clock or a keeper. If a clock is drawn, you must immediately play it with the other clock cards. If all 13 of the clock cards are played, the killer strikes again and you are no longer allowed to move your piece or make any guesses (you still have to show rumor cards if you can). The keeper cards have very specific effects on the game. There is one that if you play it after your roll but before you move, you can add six to the die roll. There's another card that allows the player holding it not to show any cards to the person who just made a guess. If there are any rumors in the pool room, you can enter it to see them. The only other reason to enter this center room is to make an accusation.
|The back of an intrigue card, a clock card, and four randomly selected keeper cards.|
|The guests' power cards - they are turned over once used.|
Once you believe that you know who, what and where (I guess when and why just aren't that important), you must move into the pool room to make your accusation. After stating it out loud, you can look at the cards in the envelope. If you are correct, you win, but if you are wrong, you are out of the game. You must still show rumor cards to the other players when appropriate.
Though the game has been altered a little from when I was younger, none of the changes make me feel as if I am no longer playing Clue so I wouldn't complain about them too much - of course, other than to point out that they don't need to be there and that fixing the wheel usually doesn't turn out this acceptably and they better beware if the continue to make changes to such a great game... okay, rant over.
Play this game! I really mean it. If you are one of our readers not from the United States, you might try looking under the name Cluedo at your local game store.